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I hope everyone else who loves Nivi as much as I do finds something worthwhile in this article, and that you all have some fun bringing Nivi's faith and lore into your Pathfinder games. A powerful elder earth elemental who spends most of its time in the shape of a mole made out of diamond, riding around in adventurer's backpacks dispensing sage advice that would have been most useful about five minutes earlier, just leapt out at me as the kind of individual Nivi would take a special liking to. Maybe I'm a bit too fond of talking animals (I did read the entire Chronicles of Narnia at least a dozen times as a kid) but I also had to add the earth elemental Rummbrrlar, in no small part because I want to use him in a Pathfinder Society scenario at some point. While some of Nivi's allies, like her sapient magical die Seven-Eyes, had already been briefly mentioned in previous works, it was still fun to build out the details of these figures that represent some important aspects of Nivi's personality. I mean, the gnome goddess, who is almost perfectly described by Kenny Rogers in the song "The Gambler", what's not to like? But since I have to choose something… I loved writing up Nivi's planar allies. So, I got to the write-up on Nivi Rhombodazzle, which makes it hard to nail down one particular part that's my absolute favorite. Adam Daigle, Pathfinder Managing Developer (Fun fact: you can find an illustration of this cleric-Xochitl-in the Segada chapter of Pathfinder Campaign Setting: Distant Shores.) Playing a cleric of a god that had little lore to start with was a great way to help build lore organically through play and interaction with the other characters. I knew that she was different long ago than she is now, and I wanted her faith to be concerned with protection and the bonds of community. He agreed, and I presented him with a short write up of Lady Jaguar (as I hadn't fully decided on her real name at that point).

I was playing a cleric and asked him if I could make up a deity from my notes on Arcadia. Kazutal, Arcadian goddess of community, liberty, and safety, started in an office game run by James Jacobs.

I was excited to add a deific creation of my own to this book. Ron Lundeen, Pathfinder Adventure Path Developer My favorite part of writing Chaldira's entry was bringing her attitude through in the writing, and into your game!
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Sure, she's got a paladin code, but when your paladin code includes "It is my sacred duty to explore" and "I know mischief brings joy," you know you'll have a character that can find two fistfuls of trouble. Chaldira's worshippers can rely on powers that bolster their fortune and enable their light-hearted mischief. This halfling demigoddess jumps fist-first into tyrants and oppressors, showing her followers how quick action, trust in luck, and faithful friends can see you through any trouble. You know who isn't going to stand for your bullying? Chaldira Zuzaristan, that's who. Certainly, none have ever caught more than a scrap of its power. We're still cleaning the Jistkan graffiti off the walls from the last time the Mother of Tongues got in here.Īs for the Monad… there aren't many who can catch that one's attention. Please don't make me cry by expressing interest in those wretched protean lords. No matter how hard Jerishall strives to keep the planets turning in their perfect orbits, or how thorough Otolmens is in maintaining her laws of physics, in the end, they all must come to us.

The axiomites have no understanding of mortals, and their Primal Inevitables are slowly crumbling and coming to stand before our Lady of Graves. It is, of course, natural that you would come to us above all others. Who was it who drew you here? Did you feel the pull of Ceyannan the Shepard, like a call to a lost soul? Did you find salvation from danger in one of the graveyards and gargoyles of Vavaalrav, the Steeple's Skull? Did you, perhaps, discover a sentence or stray page of Tabris' Concordance of Rivals? I, for one, think it's his best work.
